The semiotics of Double Dragon

[Good stuff. My new knowledge about the sociological effects of leaded gasoline seems to be coloring how I read a lot of things these days. -egg]
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The semiotics of Double Dragon

Finally, someone has written the in-depth article about the cultural ethos of classic 1980s beat-em-up Double Dragon. Dan Whitehead:

Like its closest peers—namely Renegade and Streets Of Rage—Double Dragon represents the vigilante myth at its most naked and vicious. In brief: The hero is a square-jawed white guy, clad in a blue-collar uniform of wifebeater and sleeveless denim jacket. … It’s the Reagan-era fantasy in a nutshell—the “one good man” of frontier myth updated for a world of crack dens and moral sleaze, taking down feral street punks with a bone-crunching kick to the face rather than a six-shooter.

A great article. However, I’m going to be that guy and suggest that he’s not quite nailed the time period. Double Dragon was more a delayed echo of gritty 70s crime flicks such as Death Wish and The Warriors than Reagan-era neon paranoia (in arcades: Narc). Likewise, Double Dragon’s elements of mysticism were more akin to Roger Moore Bond movies and kung-fu exploitation flicks than the contemporaneous Big Trouble in Little China. The lurid late-eighties glow–as resurrected in a 2012 reboot that owes as much to Ninja Turtles cartoons as the original game–only became the focus with the movie and later franchising. And this stuff about corn-fed Skynyrd types fighting urban america to the death? Not sure about that at all.

How it saddens me that Charles Bronson was not recalled from advanced retirement to play the the bad guy in a modern, Tarantino-esque Double Dragon film.